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» The Architecture of a Distributed Virtual Worlds System
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NETGAMES
2004
ACM
14 years 1 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
CCGRID
2004
IEEE
13 years 11 months ago
Net-dbx-G: a Web-based debugger of MPI programs over Grid environments
Net-dbx-G is a tool that utilizes Java and other World Wide Web tools as an interface to Grid services to help Grid application developers debug their MPI programs from anywhere i...
Panayiotis Neophytou, Neophytos Neophytou, Paraske...
HPCS
2002
IEEE
14 years 18 days ago
MetaGrid: A Scalable Framework for Wide-Area Service Deployment and Management
This paper presents a novel architecture called the MetaGrid based on Grid computing concepts for resource provisioning for wide-area network-enabled applications. Resource provis...
Muthucumaru Maheswaran, Balasubramaneyam Maniymara...
ATAL
2007
Springer
13 years 11 months ago
A methodology for 3D electronic institutions
In this paper we propose a methodology for the construction of 3D electronic institutions. 3D electronic institutions are normative environments where software and human agents ca...
Anton Bogdanovych, Marc Esteva, Simeon J. Simoff, ...
IWCC
1999
IEEE
13 years 12 months ago
Single I/O Space for Scalable Cluster Computing
In this paper, we propose a novel Single I/O Space architecture for achieving a Single System Image (SSI) at the I/O subsystem level. This is very much desired in a scalable clust...
Roy S. C. Ho, Hai Jin, Kai Hwang