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DIGRA
2005
Springer
14 years 3 months ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron
DIGRA
2005
Springer
14 years 3 months ago
Research as Design-Design as Research
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...
Andrew Stapleton
DIGRA
2005
Springer
14 years 3 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
SIGECOM
2004
ACM
112views ECommerce» more  SIGECOM 2004»
14 years 3 months ago
Self-interested automated mechanism design and implications for optimal combinatorial auctions
Often, an outcome must be chosen on the basis of the preferences reported by a group of agents. The key difficulty is that the agents may report their preferences insincerely to m...
Vincent Conitzer, Tuomas Sandholm
BIRTHDAY
2004
Springer
14 years 3 months ago
Von der Kommerzialisierung bis zum Deep Web: Problemfelder der Internetsuche
Die Suchdienste des Internet entwickeln sich nicht nur im privaten sondern z.T. auch im professionellen Bereich zu den zentralen Hilfsmitteln zur Befriedigung von InformationsbedÃ...
Joachim Griesbaum, Bernard Bekavac