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» The Attempto RoboCup Robot Team
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ECAIW
2000
Springer
14 years 2 months ago
A Hierarchy of Reactive Behaviors Handles Complexity
This paper discusses the hierarchical control architecture used to generate the behavior of individual agents and a team of robots for the RoboCup Small Size competition. Our react...
Sven Behnke, Raúl Rojas
ROBOCUP
2001
Springer
96views Robotics» more  ROBOCUP 2001»
14 years 2 months ago
Strategy Learning for a Team in Adversary Environments
Team strategy acquisition is one of the most important issues of multiagent systems, especially in an adversary environment. RoboCup has been providing such an environment for AI a...
Yasutake Takahashi, Takashi Tamura, Minoru Asada
ROBOCUP
2000
Springer
137views Robotics» more  ROBOCUP 2000»
14 years 1 months ago
FC Portugal Team Description: RoboCup 2000 Simulation League Champion
FC Portugal is the result of a cooperation project between the Universities of Aveiro and Porto in Portugal. The project started in February 2000 and only three months later, in Am...
Luís Paulo Reis, Nuno Lau
ROBOCUP
1999
Springer
119views Robotics» more  ROBOCUP 1999»
14 years 2 months ago
AT Humboldt in RoboCup-99
The paper describes the architecture and the scientific goals of the virtual soccer team “AT Humboldt 99”, which is the successor of vice champion “AT Humboldt 98” from Ro...
Hans-Dieter Burkhard, Jan Wendler, Thomas Meinert,...
ROBOCUP
1999
Springer
109views Robotics» more  ROBOCUP 1999»
14 years 2 months ago
Layered Reactive Planning in the IALP Team
The main ideas behind the implementation of the IALP RoboCup team are discussed: an agent architecture made of a hierarchy of behaviors, which can be combined to obtain different ...
Antonio Cisternino, Maria Simi