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IEEEMM
2002
291views more  IEEEMM 2002»
13 years 8 months ago
Semantic Annotation of Sports Videos
ion when we annotate content. This therefore requires us to investigate and model video semantics. Because of the type and volume of data, general-purpose approaches are likely to ...
Jürgen Assfalg, Marco Bertini, Carlo Colombo,...
COMPUTER
1998
119views more  COMPUTER 1998»
13 years 8 months ago
Virtual Memory: Issues of Implementation
ion layer3,4 hides hardware particulars from the higher levels of software but can also compromise performance and compatibility; the higher levels of software often make unwitting...
Bruce L. Jacob, Trevor N. Mudge
BIOINFORMATICS
1999
65views more  BIOINFORMATICS 1999»
13 years 8 months ago
Genetic Simulation Library
Summary: The Genetic Simulation Library (GSL) is a set of C++ programs and classes that can be used in individualbased simulation models of plant and animal populations. The class...
John S. Conery, Michael Lynch
TCSV
2002
119views more  TCSV 2002»
13 years 8 months ago
VLSI architecture design of MPEG-4 shape coding
This paper presents an efficient VLSI architecture design of MPEG-4 shape coding, which is the key technology for supporting the content-based functionality of the MPEG-4 Video sta...
Hao-Chieh Chang, Yung-Chi Chang, Yi-Chu Wang, Wei-...
TMI
2002
248views more  TMI 2002»
13 years 8 months ago
Adaptive Elastic Segmentation of Brain MRI via Shape Model Guided Evolutionary Programming
This paper presents a fully automated segmentation method for medical images. The goal is to localize and parameterize a variety of types of structure in these images for subsequen...
Alain Pitiot, Arthur W. Toga, Paul M. Thompson
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