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SIGGRAPH
1997
ACM
13 years 11 months ago
Rendering complex scenes with memory-coherent ray tracing
Simulating realistic lighting and rendering complex scenes are usually considered separate problems with incompatible solutions. Accurate lighting calculations are typically perfo...
Matt Pharr, Craig E. Kolb, Reid Gershbein, Pat Han...
CCGRID
2002
IEEE
13 years 12 months ago
Tracing a Large-Scale Peer to Peer System: An Hour in the Life of Gnutella
Peer-to-peer computing and networking, an emerging model of communication and computation, has recently started to gain significant acceptance. This model not only enables client...
Evangelos P. Markatos
WSC
2000
13 years 8 months ago
Facilitating level three cache studies using set sampling
We discuss some of the difficulties present in trace collection and trace-driven cache simulation. We then describe our multiprocessor tracing technique and verify that it accurat...
Niki C. Thornock, J. Kelly Flanagan
IPPS
2006
IEEE
14 years 1 months ago
Dynamically reconfigurable cache architecture using adaptive block allocation policy
In this paper, we present a dynamically reconfigurable cache architecture using adaptive block allocation policy analyzed by means of simulation. Our main objectives are: to propo...
Milene Barbosa Carvalho, Luís Fabríc...
CGO
2006
IEEE
14 years 1 months ago
Thread-Shared Software Code Caches
Software code caches are increasingly being used to amortize the runtime overhead of dynamic optimizers, simulators, emulators, dynamic translators, dynamic compilers, and other t...
Derek Bruening, Vladimir Kiriansky, Timothy Garnet...