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» The CODE 2.0 graphical parallel programming language
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IPPS
2006
IEEE
14 years 1 months ago
Automatically translating a general purpose C++ image processing library for GPUs
— This paper presents work-in-progress towards a C++ source-to-source translator that automatically seeks parallelisable code fragments and replaces them with code for a graphics...
Jay L. T. Cornwall, Olav Beckmann, Paul H. J. Kell...
PC
2010
177views Management» more  PC 2010»
13 years 6 months ago
Parallel graph component labelling with GPUs and CUDA
Graph component labelling, which is a subset of the general graph colouring problem, is a computationally expensive operation that is of importance in many applications and simula...
Kenneth A. Hawick, Arno Leist, Daniel P. Playne
SPAA
1997
ACM
13 years 11 months ago
Efficient Detection of Determinacy Races in Cilk Programs
A parallel multithreaded program that is ostensibly deterministic may nevertheless behave nondeterministically due to bugs in the code. These bugs are called determinacy races, an...
Mingdong Feng, Charles E. Leiserson
PLDI
2005
ACM
14 years 1 months ago
Demystifying on-the-fly spill code
Modulo scheduling is an effective code generation technique that exploits the parallelism in program loops by overlapping iterations. One drawback of this optimization is that reg...
Alex Aletà, Josep M. Codina, Antonio Gonz&a...
ESOP
1998
Springer
14 years 3 days ago
Mode-Automata: About Modes and States for Reactive Systems
Abstract. In the eld of reactive system programming, data ow synchronous languages like Lustre BCH+85,CHPP87 or Signal GBBG85 o er a syntax similar to block-diagrams, and can be e ...
Florence Maraninchi, Yann Rémond