Traditional client-server content distribution techniques usually suffer from scalability problems when dealing with large client population or sizable content. The advent of peer...
We consider the problem of task reweighting in fair-scheduled multiprocessor systems wherein each task’s processor share is specified as a weight. When a task is reweighted, a ...
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
It is difficult to present new, complex ideas in ways that are informative and interesting in situations where a vast amount of information has to be delivered and understood quic...
The capacity of today's network links, along with the heterogeneity of their traffic, is rapidly growing, more than the workstation’s processing power. This makes the task ...