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HICSS
2000
IEEE
134views Biometrics» more  HICSS 2000»
14 years 1 months ago
Peer-to-Peer Valuation as a Mechanism for Reinforcing Active Learning in Virtual Communities: Actualizing Social Exchange Theory
As knowledge becomes the primary focus of work in many industries, virtual communities and groups are emerging as part of new organizational forms. Within these virtual forms, eff...
Amrit Tiwana, Ashley A. Bush
ATAL
2008
Springer
13 years 11 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
NIPS
1993
13 years 10 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
ICML
2010
IEEE
13 years 10 months ago
Learning Fast Approximations of Sparse Coding
In Sparse Coding (SC), input vectors are reconstructed using a sparse linear combination of basis vectors. SC has become a popular method for extracting features from data. For a ...
Karol Gregor, Yann LeCun
TNN
1998
146views more  TNN 1998»
13 years 8 months ago
Fuzzy lattice neural network (FLNN): a hybrid model for learning
— This paper proposes two hierarchical schemes for learning, one for clustering and the other for classification problems. Both schemes can be implemented on a fuzzy lattice neu...
Vassilios Petridis, Vassilis G. Kaburlasos