Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
— We consider a discrete-time dynamical system with Boolean and continuous states, with the continuous state propagating linearly in the continuous and Boolean state variables, a...
Argyris Zymnis, Stephen P. Boyd, Dimitry M. Gorine...
For fast classification under real-time constraints, as required in many imagebased pattern recognition applications, linear discriminant functions are a good choice. Linear discr...
We consider a system of linear constraints over any finite Abelian group G of the following form: i(x1, . . . , xn) ≡ i,1x1 + · · · + i,nxn ∈ Ai for i = 1, . . . , t and e...
We provide linear-time algorithms for geometric graphs with sublinearly many crossings. That is, we provide algorithms running in O(n) time on connected geometric graphs having n ...
David Eppstein, Michael T. Goodrich, Darren Strash