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AGENTS
2001
Springer
15 years 9 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
HPCA
2000
IEEE
15 years 9 months ago
Design of a Parallel Vector Access Unit for SDRAM Memory Systems
We are attacking the memory bottleneck by building a “smart” memory controller that improves effective memory bandwidth, bus utilization, and cache efficiency by letting appl...
Binu K. Mathew, Sally A. McKee, John B. Carter, Al...
139
Voted
SAC
2000
ACM
15 years 9 months ago
The Evolution of the DARWIN System
DARWIN is a web-based system for presenting the results of wind-tunnel testing and computational model analyses to aerospace designers. DARWIN captures the data, maintains the inf...
Joan D. Walton, Robert E. Filman, David J. Korsmey...
ARVLSI
1999
IEEE
101views VLSI» more  ARVLSI 1999»
15 years 9 months ago
Multi-Chip Neuromorphic Motion Processing
We describe a multi-chip CMOS VLSI visual motion processing system which combines analog circuitry with an asynchronous digital interchip communications protocol to allow more com...
Charles M. Higgins, Christof Koch
100
Voted
DEBS
2007
ACM
15 years 8 months ago
On adding replies to publish-subscribe
Recently, the publish-subscribe communication model has attracted the attention of developers as a viable alternative to traditional communication schemas, like request/reply, for...
Gianpaolo Cugola, Matteo Migliavacca, Alessandro M...