The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
We are attacking the memory bottleneck by building a “smart” memory controller that improves effective memory bandwidth, bus utilization, and cache efficiency by letting appl...
Binu K. Mathew, Sally A. McKee, John B. Carter, Al...
DARWIN is a web-based system for presenting the results of wind-tunnel testing and computational model analyses to aerospace designers. DARWIN captures the data, maintains the inf...
Joan D. Walton, Robert E. Filman, David J. Korsmey...
We describe a multi-chip CMOS VLSI visual motion processing system which combines analog circuitry with an asynchronous digital interchip communications protocol to allow more com...
Recently, the publish-subscribe communication model has attracted the attention of developers as a viable alternative to traditional communication schemas, like request/reply, for...