Sciweavers

1487 search results - page 21 / 298
» The Computational Complexity of Link Building
Sort
View
CIG
2005
IEEE
14 years 2 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
GECCO
2007
Springer
148views Optimization» more  GECCO 2007»
14 years 2 months ago
Exploring the behavior of building blocks for multi-objective variation operator design using predator-prey dynamics
In this paper, we utilize a predator-prey model in order to identify characteristics of single-objective variation operators in the multi-objective problem domain. In detail, we a...
Christian Grimme, Joachim Lepping, Alexander Papas...
ISVC
2007
Springer
14 years 2 months ago
Building Petri Nets from Video Event Ontologies
Video event understanding requires a formalism that can model complex logical temporal and spatial relations between composing sub-events. In this paper we argue that the Petri-Net...
Gal Lavee, Artyom Borzin, Ehud Rivlin, Michael Rud...
SIGMOD
2005
ACM
175views Database» more  SIGMOD 2005»
14 years 8 months ago
A taxonomy of scientific workflow systems for grid computing
With the advent of Grid and application technologies, scientists and engineers are building more and more complex applications to manage and process large data sets, and execute s...
Jia Yu, Rajkumar Buyya
OPODIS
2010
13 years 6 months ago
Biased Selection for Building Small-World Networks
Abstract. Small-world networks are currently present in many distributed applications and can be built augmenting a base network with long-range links using a probability distribut...
Andrés Sevilla, Alberto Mozo, M. Araceli Lo...