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130
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TOG
2008
174views more  TOG 2008»
15 years 3 months ago
A mass spring model for hair simulation
Our goal is to simulate the full hair geometry, consisting of approximately one hundred thousand hairs on a typical human head. This will require scalable methods that can simulat...
Andrew Selle, Michael Lentine, Ronald Fedkiw
116
Voted
NPAR
2004
ACM
15 years 9 months ago
Rendering cracks in Batik
We present an algorithm for simulating the cracks found in Batik wax painting and dyeing technique used to make images on cloth. The algorithm produces cracks similar to those fou...
Brian Wyvill, Cornelius W. A. M. van Overveld, M. ...
127
Voted
CGI
2004
IEEE
15 years 7 months ago
A Versatile and Robust Model for Geometrically Complex Deformable Solids
In this paper, we present a versatile and robust model for geometrically complex deformable solids. Our approach can be applied to deformable tetrahedral meshes and to deformable ...
Matthias Teschner, Bruno Heidelberger, Matthias M&...
116
Voted
PERVASIVE
2005
Springer
15 years 9 months ago
A Mobile Device as User Interface for Wearable Applications
In this paper, we describe the Tampere University of Technology’s involvement in the research of machine washable and wirelessly rechargeable wearable technology and using mobil...
Pekka Iso-Ketola, Tapio Karinsalo, Manu Myry, Lass...
ECCV
2006
Springer
16 years 5 months ago
Retexturing Single Views Using Texture and Shading
We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coa...
Ryan White, David A. Forsyth