In this paper, we address the problem of learning compact, view-independent, realistic 3D models of human actions recorded with multiple cameras, for the purpose of recognizing th...
This work achieves an efficient acquisition of scenes and their depths along long streets. A camera is mounted on a vehicle moving along a path and a sampling line properly set in ...
Abstract. This paper proposes a novel face mosaicing approach to modeling human facial appearance and geometry in a unified framework. The human head geometry is approximated with...
Incorporating shape priors in image segmentation has become a key problem in computer vision. Most existing work is limited to a linearized shape space with small deformation modes...
Patrick Etyngier, Renaud Keriven, Jean-Philippe Po...
We develop an integrated, probabilistic model for the appearance and three-dimensional geometry of cluttered scenes. Object categories are modeled via distributions over the 3D lo...
Erik B. Sudderth, Antonio B. Torralba, William T. ...