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» The Construction of Ludic Space
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CGF
1998
213views more  CGF 1998»
13 years 8 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
VL
2002
IEEE
124views Visual Languages» more  VL 2002»
14 years 1 months ago
Supporting the Construction of Real World Interfaces
In recent years, real world objects have been used to reflect information previously shown on the computer screen. While most earlier efforts have required significant developer...
D. Scott McCrickard, David Wrighton, Dillon Busser...
SIAMSC
2008
129views more  SIAMSC 2008»
13 years 8 months ago
Bottom-Up Construction and 2: 1 Balance Refinement of Linear Octrees in Parallel
Abstract. In this article, we propose new parallel algorithms for the construction and 2:1 balance refinement of large linear octrees on distributed memory machines. Such octrees a...
Hari Sundar, Rahul S. Sampath, George Biros
COMPGEOM
2003
ACM
14 years 1 months ago
Cost-driven octree construction schemes: an experimental study
Given a scene consisting of objects, ray shooting queries answer with the first object encountered by a given ray, and are used in ray tracing and radiosity for rendering photo-r...
Boris Aronov, Hervé Brönnimann, Allen ...
AAAI
2006
13 years 10 months ago
Collective Construction Using Lego Robots
hibition: Extended Abstract Social insects, such as ants and termites, collectively build large and complex structures, with many individuals following simple rules and no centrali...
Crystal Schuil, Matthew Valente, Justin Werfel, Ra...