3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
Abstract. There is a growing discrepancy between the creation of digital content and its actual employment and usefulness in a learning society. Technologies for recording lectures...
We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...
Gold’s original paper on inductive inference introduced a notion of an optimal learner. Intuitively, a learner identifies a class of objects optimally iff there is no other lea...
We develop an object classification method that can learn a novel class from a single training example. In this method, experience with already learned classes is used to facilita...