Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
We are interested in building and evaluating human computer interfaces that make information more memorable. Psychology research informs us that humans access memories through cue...
Desney S. Tan, Randy F. Pausch, Jeanine Stefanucci...
Recently, the C# and the VISUAL BASIC communities were tantalized by the advent of LINQ [18]--the Language INtegrated Query technology from Microsoft. LINQ represents a set of lan...
In the demonstration, we will present the concepts and an implementation of an inductive database ? as proposed by Imielinski and Mannila ? in the relational model. The goal is to...
We present a data-driven, unsupervised method for unusual
scene detection from static webcams. Such time-lapse
data is usually captured with very low or varying framerate.
This ...
Michael D. Breitenstein, Helmut Grabner, Luc Van G...