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» The Dea[r]th of Human Understanding
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CHI
2011
ACM
13 years 1 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
CHI
2011
ACM
13 years 1 months ago
PaperPhone: understanding the use of bend gestures in mobile devices with flexible electronic paper displays
Flexible displays potentially allow for interaction styles that resemble those used in paper documents. Bending the display, e.g., to page forward, shows particular promise as an ...
Byron Lahey, Audrey Girouard, Winslow Burleson, Ro...
ELPUB
2007
ACM
14 years 1 months ago
Feasibility of Open Access Publishing for Journals Funded by the Social Science and Humanities Research Council of Canada
This paper reports on the results of a feasibility study on open access publishing for humanities and social sciences journals supported by the Social Sciences and Humanities Rese...
Leslie Chan, Frances Groen, Jean-Claude Gué...
CVPR
2011
IEEE
13 years 5 months ago
From 3D Scene Geometry to Human Workspace
We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...
PRICAI
2010
Springer
13 years 8 months ago
Towards Artificial Systems: What Can We Learn from Human Perception?
Research in learning algorithms and sensor hardware has led to rapid advances in artificial systems over the past decade. However, their performance continues to fall short of the ...
Heinrich H. Bülthoff, Lewis L. Chuang