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COMPSAC
2002
IEEE
14 years 11 days ago
Design and Implementation of a Network Application Architecture for Thin Clients
This paper explores the issues and the techniques of enabling multimedia applications for the thin client computing. A prototype of a video communication system based on H.323 fam...
Chia-Chen Kuo, Ping Ting, Ming-Syan Chen, Jeng-Chu...
PCRCW
1997
Springer
13 years 11 months ago
ChaosLAN: Design and Implementation of a Gigabit LAN Using Chaotic Routing
In recent years, theChaos Project at theUniversityofWashingtonhas analyzed and simulated a dozen routing algorithms. Three new routing algorithms have been invented; of these, the...
Neil R. McKenzie, Kevin Bolding, Carl Ebeling, Law...
TCSV
2002
107views more  TCSV 2002»
13 years 7 months ago
Design, performance analysis, and implementation of a super-scalar video-on-demand system
Despite the availability of video-on-demand (VoD) services in a number of cities around the world, large-scale deployment of VoD services in a metropolitan area is still economical...
Jack Y. B. Lee, C. H. Lee
DIMEA
2008
190views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum
Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia guide for the museum setting? Drawing from our experience both on previous mobile...
Areti Damala, Pierre Cubaud, Anne Bationo, Pascal ...
IPPS
2003
IEEE
14 years 21 days ago
Design and Evaluation of a Parallel HOP Clustering Algorithm for Cosmological Simulation
Clustering, or unsupervised classification, has many uses in fields that depend on grouping results from large amount of data, an example being the N-body cosmological simulation ...
Ying Liu, Wei-keng Liao, Alok N. Choudhary