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ASPLOS
2009
ACM
14 years 9 months ago
Capo: a software-hardware interface for practical deterministic multiprocessor replay
While deterministic replay of parallel programs is a powerful technique, current proposals have shortcomings. Specifically, software-based replay systems have high overheads on mu...
Pablo Montesinos, Matthew Hicks, Samuel T. King, J...
CHI
2009
ACM
14 years 9 months ago
Body-based interaction for desktop games
Interaction for desktop games is mostly limited to keyboard and mouse input. We are investigating the benefits of adding body-based interaction to complement keyboard and mouse in...
Mara G. Silva, Doug A. Bowman
SIGCSE
2009
ACM
194views Education» more  SIGCSE 2009»
14 years 9 months ago
Integrating pedagogical code reviews into a CS 1 course: an empirical study
Formal code inspections are employed by teams of professional software engineers to identify software defects and improve the quality of software. After reviewing a piece of code ...
Christopher D. Hundhausen, Anukrati Agrawal, Dana ...
PPOPP
2009
ACM
14 years 9 months ago
A comprehensive strategy for contention management in software transactional memory
In Software Transactional Memory (STM), contention management refers to the mechanisms used to ensure forward progress-to avoid livelock and starvation, and to promote throughput ...
Michael F. Spear, Luke Dalessandro, Virendra J. Ma...
HPCA
2009
IEEE
14 years 9 months ago
Prediction router: Yet another low latency on-chip router architecture
Network-on-Chips (NoCs) are quite latency sensitive, since their communication latency strongly affects the application performance on recent many-core architectures. To reduce th...
Hiroki Matsutani, Michihiro Koibuchi, Hideharu Ama...