While deterministic replay of parallel programs is a powerful technique, current proposals have shortcomings. Specifically, software-based replay systems have high overheads on mu...
Pablo Montesinos, Matthew Hicks, Samuel T. King, J...
Interaction for desktop games is mostly limited to keyboard and mouse input. We are investigating the benefits of adding body-based interaction to complement keyboard and mouse in...
Formal code inspections are employed by teams of professional software engineers to identify software defects and improve the quality of software. After reviewing a piece of code ...
Christopher D. Hundhausen, Anukrati Agrawal, Dana ...
In Software Transactional Memory (STM), contention management refers to the mechanisms used to ensure forward progress-to avoid livelock and starvation, and to promote throughput ...
Michael F. Spear, Luke Dalessandro, Virendra J. Ma...
Network-on-Chips (NoCs) are quite latency sensitive, since their communication latency strongly affects the application performance on recent many-core architectures. To reduce th...