The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
We present a unified approach to locality optimization that employs both data and control transformations. Data transformations include changing the array layout in memory. Contr...
Background: There is an increasing demand to assemble and align large-scale biological sequence data sets. The commonly used multiple sequence alignment programs are still limited...
A discontinuous Galerkin (DG) discretization of Dirichlet problem for second-order elliptic equations with discontinuous coefficients in 2-D is considered. For this discretization...
Online scheduling with a buffer is a semi-online problem which is strongly related to the basic online scheduling problem. Jobs arrive one by one and are to be assigned to paralle...