Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
Abstract-The current trend in constructing high-performance computing systems is to connect a large number of machines via a fast interconnect or a large-scale network such as the ...
This paper addresses the design and verification of infrastructure for mobile computation. In particular, we study language primitives for communication between mobile agents. The...
This paper presents a hw/sw codesign methodology based on BORPH, an operating system designed for FPGA-based reconfigurable computers (RC's). By providing native kernel suppo...
Hayden Kwok-Hay So, Artem Tkachenko, Robert W. Bro...
We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...