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AIED
2005
Springer
14 years 1 months ago
Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
TJS
2002
118views more  TJS 2002»
13 years 7 months ago
The MAGNeT Toolkit: Design, Implementation and Evaluation
Abstract-The current trend in constructing high-performance computing systems is to connect a large number of machines via a fast interconnect or a large-scale network such as the ...
Wu-chun Feng, Mark K. Gardner, Jeffrey R. Hay
POPL
2001
ACM
14 years 8 months ago
Nomadic pict: correct communication infrastructure for mobile computation
This paper addresses the design and verification of infrastructure for mobile computation. In particular, we study language primitives for communication between mobile agents. The...
Asis Unyapoth, Peter Sewell
CODES
2006
IEEE
13 years 11 months ago
A unified hardware/software runtime environment for FPGA-based reconfigurable computers using BORPH
This paper presents a hw/sw codesign methodology based on BORPH, an operating system designed for FPGA-based reconfigurable computers (RC's). By providing native kernel suppo...
Hayden Kwok-Hay So, Artem Tkachenko, Robert W. Bro...
ISM
2005
IEEE
165views Multimedia» more  ISM 2005»
14 years 1 months ago
eSports: Collaborative and Synchronous Video Annotation System in Grid Computing Environment
We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...