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ACMACE
2005
ACM
14 years 1 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
HPDC
2007
IEEE
13 years 11 months ago
Transparent network services via a virtual traffic layer for virtual machines
We claim that network services can be transparently added to existing unmodified applications running inside virtual machine environments. Examples of these network services inclu...
John R. Lange, Peter A. Dinda
SC
2003
ACM
14 years 1 months ago
A Compiler Analysis of Interprocedural Data Communication
This paper presents a compiler analysis for data communication for the purpose of transforming ordinary programs into ones that run on distributed systems. Such transformations ha...
Yonghua Ding, Zhiyuan Li
RTSS
2006
IEEE
14 years 1 months ago
Run-Time Services for Hybrid CPU/FPGA Systems on Chip
Modern FPGA devices, which include (multiple) processor core(s) as diffused IP on the silicon die, provide an excellent platform for developing custom multiprocessor systems-on-pr...
Jason Agron, Wesley Peck, Erik Anderson, David L. ...
NSDI
2004
13 years 9 months ago
Constructing Services with Interposable Virtual Hardware
Virtual machine monitors (VMMs) have enjoyed a resurgence in popularity, since VMMs can help to solve difficult systems problems like migration, fault tolerance, code sandboxing, ...
Andrew Whitaker, Richard S. Cox, Marianne Shaw, St...