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ICAC
2009
IEEE
14 years 2 months ago
Experiences with scheduling and mapping games for adaptive distributed systems: summary
We apply the concept of “games with a purpose” to NPcomplete mapping and scheduling problems in distributed systems and report our experiences. The particular context is a sch...
Bin Lin, Peter A. Dinda
SOSP
2005
ACM
14 years 4 months ago
THINC: a virtual display architecture for thin-client computing
Rapid improvements in network bandwidth, cost, and ubiquity combined with the security hazards and high total cost of ownership of personal computers have created a growing market...
Ricardo A. Baratto, Leonard N. Kim, Jason Nieh
SIGCOMM
2006
ACM
14 years 1 months ago
Enabling contribution awareness in an overlay broadcasting system
We consider the design of bandwidth-demanding broadcasting applications using overlays in environments characterized by hosts with limited and asymmetric bandwidth, and significa...
Yu-Wei Eric Sung, Michael A. Bishop, Sanjay G. Rao
IPPS
1998
IEEE
14 years 5 days ago
Runtime Support for Virtual BSP Computer
Abstract. Several computing environments including wide area networks and nondedicated networks of workstations are characterized by frequent unavailability of the participating ma...
Mohan V. Nibhanupudi, Boleslaw K. Szymanski
BMCBI
2010
198views more  BMCBI 2010»
13 years 8 months ago
ClustalXeed: a GUI-based grid computation version for high performance and terabyte size multiple sequence alignment
Background: There is an increasing demand to assemble and align large-scale biological sequence data sets. The commonly used multiple sequence alignment programs are still limited...
Taeho Kim, Hyun Joo