As real-time systems become more prevalent, there is a need to guarantee that these increasingly complex systems perform as designed. One technique involves a static analysis to p...
Developing distributed real-time and embedded (DRE) systems in which multiple quality-of-service (QoS) dimensions must be managed is an important and challenging problem. This pap...
The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Reorithms such as HTN or GOAP p...
Data replication can help database systems meet the stringent temporal constraints of current time-critical applications, especially Internet-based services. A prerequisite, howev...
Ming Xiong, Krithi Ramamritham, Jayant R. Haritsa,...
Abstract. This paper presents the design, implementation and experimental analysis of a distributed, real-time MPEG video and audio player. The player is designed for use across th...
Shanwei Cen, Calton Pu, Richard Staehli, Crispin C...