Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
Base Object Model (BOM) is a component-based standard designed to support reusability and Composability. Reusability helps in reducing time and cost of the development of a simula...
Imran Mahmood, Rassul Ayani, Vladimir Vlassov, Far...
The development of programming skills is a motivating issue in computer science. Programming languages have been increasingly used to map end-users needs and mental models. The nu...
This article introduces the Time Model subprofile of MARTE, a new OMG UML Profile dedicated to Modeling and Analysis of Real-Time and Embedded systems. After a brief presentatio...
The paper discusses two policies for recognizing NEs with complex structures by maximum entropy models. One policy is to develop cascaded MaxEnt models at different levels. The ot...