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OTM
2004
Springer
14 years 21 days ago
A Virtual-Machine-Based Middleware
Currently, a number of distributed software systems development tools exist, but typically they are designed either to satisfy industrial standards – industrial perspective – o...
Alcides Calsavara, Agnaldo K. Noda, Juarez da Cost...
AIED
2005
Springer
14 years 25 days ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
EDUTAINMENT
2009
Springer
14 years 1 months ago
Game-Like Simulations for Online Adaptive Learning: A Case Study
Serious games are becoming a powerful tool in education. However, there are still open issues needing further research to generalize the use of videogames and game-like simulations...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
PERVASIVE
2007
Springer
14 years 1 months ago
Assessing the Suitability of Context Information for Ambient Display
With the advance of pervasive technology, information from both the physical and virtual world is increasingly accessible to developers. Context -aware applications may consume re...
Steve Neely, Graeme Stevenson, Paddy Nixon
AIIDE
2008
13 years 9 months ago
Intelligent Trading Agents for Massively Multi-player Game Economies
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...