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VRST
2010
ACM
13 years 5 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
COGSCI
2010
103views more  COGSCI 2010»
13 years 7 months ago
From Perceptual Categories to Concepts: What Develops?
People are remarkably smart: They use language, possess complex motor skills, make nontrivial inferences, develop and use scientific theories, make laws, and adapt to complex dyna...
Vladimir M. Sloutsky
ECMAST
1997
Springer
172views Multimedia» more  ECMAST 1997»
13 years 11 months ago
A Multicast Network Architecture for Large Scale Collaborative Virtual Environments
This paper introduces a multicast based architecture for supporting large scale Collaborative Virtual Environments (CVEs). The paper begins by defining CVEs, discussing the motivat...
Chris Greenhalgh, Steve Benford
W4A
2009
ACM
14 years 1 months ago
Virtual teaching in a society of learning
: This article relates a reflexion on the experience of authors as teachers in the E-learning modality of university-level teaching. Presently we live in the peak of the new techno...
António Eduardo Martins, Felipa lopes dos R...
VSGAMES
2010
114views Game Theory» more  VSGAMES 2010»
13 years 5 months ago
Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator
—Mass adoption of virtual world platforms for education and training implies efficient management of computational resources. In Second Life Grid and OpenSimulator, commonly used...
Andreas Vilela, Marcio Cardoso, Daniel Martins, Ar...