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ICSE
2008
IEEE-ACM
14 years 10 months ago
Best practices in extreme programming course design
Teaching (and therefore learning) eXtreme Programming (XP) in a university setting is difficult because of course time limitations and the soft nature of XP that requires first-ha...
Kai Stapel, Daniel Lübke, Eric Knauss
CHI
2008
ACM
14 years 9 months ago
K-sketch: a 'kinetic' sketch pad for novice animators
Because most animation tools are complex and timeconsuming to learn and use, most animations today are created by experts. To help novices create a wide range of animations quickl...
Richard C. Davis, Brien Colwell, James A. Landay
CANDC
2005
ACM
13 years 11 months ago
Constructed narratives a tangible social interface
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
Pamela Jennings
ACMIDC
2010
14 years 1 months ago
Paper-based multimedia interaction as learning tool for disabled children
The purpose of our research is to support cognitive, motor, and emotional development of severely disabled children in the school context. We designed and implemented a set of nov...
Franca Garzotto, Manuel Bordogna
SIGSOFT
2005
ACM
14 years 10 months ago
The story of moose: an agile reengineering environment
Moose is a language-independent environment for reverseand re-engineering complex software systems. Moose provides a set of services including a common meta-model, metrics evaluat...
Oscar Nierstrasz, Stéphane Ducasse, Tudor G...