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SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
14 years 3 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
RECOMB
2005
Springer
14 years 9 months ago
The Factor Graph Network Model for Biological Systems
Abstract. We introduce an extended computational framework for studying biological systems. Our approach combines formalization of existing qualitative models that are in wide but ...
Irit Gat-Viks, Amos Tanay, Daniela Raijman, Ron Sh...
CAI
2010
Springer
13 years 6 months ago
SMA - The Smyle Modeling Approach
Abstract. This paper introduces the model-based software development lifecycle model SMA--the Smyle Modeling Approach--which is centered around Smyle. Smyle is a dedicated learning...
Benedikt Bollig, Joost-Pieter Katoen, Carsten Kern...
JUCS
2007
110views more  JUCS 2007»
13 years 9 months ago
Designing Collaborative Learning Environments Using Digital Games
: Collaborative learning environments require carefully crafted designs –both technical and social. This paper presents a model describing how to design socio-technical environme...
César A. Collazos, Luis A. Guerrero, Jos&ea...
CEC
2007
IEEE
14 years 1 months ago
Double-deck elevator systems using Genetic Network Programming with reinforcement learning
Abstract-- In order to increase the transportation capability of elevator group systems in high-rise buildings without adding elevator installation space, double-deck elevator syst...
Jin Zhou, Lu Yu, Shingo Mabu, Kotaro Hirasawa, Jin...