This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
In a pervasive computing environment, the devices are embedded in the physical world, providing services and interconnected by a communication network. Composition of these servic...
Joanna Izabela Siebert, Jiannong Cao, Long Cheng, ...
This research explored a new direction of improving collaborative design by performance measurement. More specifically, a novel 3-dimensional performance measurement model is deve...
The organizational capabilities to interact with others have been greatly improved as a result of modern information and communications technologies: Nowadays a company can mainta...
Diederik W. van Liere, Lorike Hagdorn van der Meij...
Motion planning for mobile agents, such as robots, acting in the physical world is a challenging task, which traditionally concerns safe obstacle avoidance. We are interested in p...