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SIGGRAPH
2010
ACM
14 years 1 months ago
Fabricating spatially-varying subsurface scattering
Many real world surfaces exhibit translucent appearance due to subsurface scattering. Although various methods exists to measure, edit and render subsurface scattering effects, no...
Yue Dong, Jiaping Wang, Fabio Pellacini, Xin Tong,...
ALP
1992
Springer
14 years 1 months ago
Definitional Trees
Rewriting is a computational paradigm that specifies the actions, but not the control. We introduce a hierarchical structure repreat a high level of abstraction, a form of control....
Sergio Antoy
SC
1993
ACM
14 years 1 months ago
Solving the Boltzmann equation at 61 gigaflops on a 1024-node CM-5
This paper documents the use of a massively parallel computer, specifically the Connection Machine CM-5, to solve the Boltzmann equation to model one-dimensional shock wave struct...
Lyle N. Long, Jacek Myczkowski
SIGGRAPH
1994
ACM
14 years 1 months ago
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
John Rohlf, James Helman
SIGGRAPH
1992
ACM
14 years 1 months ago
Variational surface modeling
We present a new approachto interactive modeling of freeform surfaces. Instead of a fixed mesh of control points, the model presented to the user is that of an infinitely malleabl...
William Welch, Andrew P. Witkin