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» The Element of Surprise in Timed Games
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COGCOM
2010
112views more  COGCOM 2010»
13 years 4 months ago
Flexible Latching: A Biologically-Inspired Mechanism for Improving the Management of Homeostatic Goals
Controlling cognitive systems like domestic robots or intelligent assistive environments requires striking an appropriate balance between responsiveness and persistence. Basic goal...
Philipp Rohlfshagen, Joanna Bryson
AIIDE
2008
13 years 9 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
SIAMDM
2002
94views more  SIAMDM 2002»
13 years 7 months ago
How to Be an Efficient Snoop, or the Probe Complexity of Quorum Systems
A quorum system is a collection of sets (quorums) every two of which intersect. Quorum systems have been used for many applications in the area of distributed systems, including mu...
David Peleg, Avishai Wool
INFOCOM
2012
IEEE
11 years 10 months ago
Spectrum management and power allocation in MIMO cognitive networks
Cognitive radio (CR) techniques improve the spectrum utilization by exploiting temporarily-free frequency bands (i.e., in the time domain). The spectrum utilization can be boosted...
Diep N. Nguyen, Marwan Krunz
DCC
2008
IEEE
14 years 7 months ago
Practical Entropy-Bounded Schemes for O(1)-Range Minimum Queries
The Range Minimum Query (RMQ) Problem is to preprocess an array A of length n in O(n) time such that subsequent on-line queries asking for the position of a minimal element between...
Johannes Fischer, Volker Heun, Horst Martin St&uum...