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» The Element of Surprise in Timed Games
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TEDU
2010
96views Education» more  TEDU 2010»
13 years 5 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
ICSE
2010
IEEE-ACM
13 years 5 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
SDM
2009
SIAM
164views Data Mining» more  SDM 2009»
14 years 4 months ago
Time-Decayed Correlated Aggregates over Data Streams.
Data stream analysis frequently relies on identifying correlations and posing conditional queries on the data after it has been seen. Correlated aggregates form an important examp...
Graham Cormode, Srikanta Tirthapura, Bojian Xu
BIRTHDAY
2009
Springer
14 years 2 months ago
Asynchronous Congestion Games
We introduce a new class of games, asynchronous congestion games (ACGs). In an ACG, each player has a task that can be carried out by any element of a set of resources, and each r...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
SPAA
2010
ACM
14 years 8 days ago
Basic network creation games
We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes, by swapping one incident ed...
Noga Alon, Erik D. Demaine, MohammadTaghi Hajiagha...