This paper presents a novel approach that uses graphics hardware to dynamically calculate a voxel-based representation of a scene. The voxelization is obtained on run-time in the ...
A sequential algorithm for computing the distance map using distances based on neighbourhood sequences (of any length) in the 2D square grid; and 3D cubic, face-centered cubic, and...
With the advent of Grid computing, more and more highend computational resources become available for use to a scientist. While this opens up new avenues for scientific research,...
The development of grid algorithms is frequently hampered by limited means to describe topologies and lack of support for the invasive composition of legacy components in order to...
There has been a good amount of research over the past few years on the integration of mobile devices into computational grids. Little of it, however, has addressed the more chall...