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» The Ethernet Capture Effect: Analysis and Solution
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CCS
2010
ACM
14 years 2 months ago
A game theoretic model for digital identity and trust in online communities
Digital identity and trust management mechanisms play an important role on the Internet. They help users make decisions on trustworthiness of digital identities in online communit...
Tansu Alpcan, Cengiz Örencik, Albert Levi, Er...
NOMS
2008
IEEE
175views Communications» more  NOMS 2008»
14 years 1 months ago
Analysis of application performance and its change via representative application signatures
Abstract—Application servers are a core component of a multitier architecture that has become the industry standard for building scalable client-server applications. A client com...
Ningfang Mi, Ludmila Cherkasova, Kivanc M. Ozonat,...
ISVC
2010
Springer
13 years 8 months ago
Single camera stereo system using prism and mirrors
Stereo and 3D reconstruction are used by many applications such as object modeling, facial expression studies and human motion analysis. But synchronizing multiple high frame rate ...
Gowri Somanath, Rohith MV, Chandra Kambhamettu
VLDB
2004
ACM
186views Database» more  VLDB 2004»
14 years 20 days ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
VR
2009
IEEE
228views Virtual Reality» more  VR 2009»
14 years 2 months ago
Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling
Due to the intrinsic subtlety and dynamics of eye movements, automated generation of natural and engaging eye motion has been a challenging task for decades. In this paper we pres...
Xiaohan Ma, Zhigang Deng