Sciweavers

821 search results - page 102 / 165
» The Ethics of Computer Game Design
Sort
View
CIE
2010
Springer
13 years 7 months ago
PuzzleTale: A tangible puzzle game for interactive storytelling
We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the Pu...
Yang Ting Shen, Ali Mazalek
TRIDENTCOM
2005
IEEE
14 years 3 months ago
A Testbed for Evaluating Human Interaction with Ubiquitous Computing Environments
Core to ubiquitous computing environments are adaptive software systems that adapt their behavior to the context in which the user is attempting the task the system aims to suppor...
Eleanor O'Neill, Martin Klepal, David Lewis, Tony ...
BCSHCI
2009
13 years 7 months ago
Virtual world users evaluated according to environment design, task based and affective attention measures
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
Breen Sweeney, Anne Adams
CCGRID
2011
IEEE
13 years 1 months ago
Towards Real-Time, Volunteer Distributed Computing
Many large-scale distributed computing applications demand real-time responses by soft deadlines. To enable such real-time task distribution and execution on the volunteer resourc...
Sangho Yi, Emmanuel Jeannot, Derrick Kondo, David ...
COLCOM
2005
IEEE
14 years 3 months ago
Distributed floor control protocols for computer collaborative applications on overlay networks
— Computer supported collaborative applications on overlay networks are gaining popularity among users who are geographically dispersed. Examples of these kinds of applications i...
Shankar M. Banik, Sridhar Radhakrishnan, Tao Zheng...