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» The Ethics of Computer Game Design
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RTSS
2006
IEEE
14 years 3 months ago
Design of Location Service for a Hybrid Network of Mobile Actors and Static Sensors
Location services are essential to many applications running on a hybrid of wirelessly-networked mobile actors and static sensors, such as surveillance systems and the Pursuer and...
Zhigang Chen, Min Gyu Cho, Kang G. Shin
SIGCSE
2008
ACM
126views Education» more  SIGCSE 2008»
13 years 9 months ago
Game-themed programming assignments: the faculty perspective
We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are ...
Kelvin Sung, Michael Panitz, Scott A. Wallace, Rut...
ATAL
2008
Springer
13 years 12 months ago
Modeling how humans reason about others with partial information
Computer agents participate in many collaborative and competitive multiagent domains in which humans make decisions. For computer agents to interact successfully with people in su...
Sevan G. Ficici, Avi Pfeffer
VL
2006
IEEE
220views Visual Languages» more  VL 2006»
14 years 3 months ago
AgentCubes: Raising the Ceiling of End-User Development in Education through Incremental 3D
Now that we have end-user programming environments capable of empowering kids with no programming background to build games in a matter of hours, a new quest for raising the ceili...
Alexander Repenning, Andri Ioannidou
CHI
2010
ACM
14 years 4 months ago
Tagliatelle: social tagging to encourage healthier eating
This paper describes the design and initial evaluation of Tag-liatelle, a collaborative tagging application for encouraging healthier eating. Users photograph their own meals and ...
Conor Linehan, Mark Doughty, Shaun Lawson, Ben Kir...