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» The Ethics of Computer Game Design
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AIIA
2003
Springer
14 years 3 months ago
Combining Intelligent Agents and Animation
This paper reviews FreeWill and other AI architectures that have contributed to the ideas, which underlie it. “FreeWill” proposes and implements a cognitive architecture design...
Adam Szarowicz, Peter Forte
CHI
2010
ACM
14 years 4 months ago
Layered elaboration: a new technique for co-design with children
As technology for children becomes more mobile, social, and distributed, our design methods and techniques must evolve to better explore these new directions. This paper reports o...
Greg Walsh, Allison Druin, Mona Leigh Guha, Elizab...
BCSHCI
2007
13 years 11 months ago
From HCI to media experience: methodological implications
The landscape of interactive technology design and evaluation is expanding. In the past, usability and task efficiency were the main focus for research in human computer interacti...
Elizabeth F. Churchill, Jeffrey Bardzell
FCT
2003
Springer
14 years 3 months ago
Graph Searching, Elimination Trees, and a Generalization of Bandwidth
The bandwidth minimization problem has a long history and a number of practical applications. In this paper we introduce a natural extension of bandwidth to partially ordered layo...
Fedor V. Fomin, Pinar Heggernes, Jan Arne Telle
FDG
2009
ACM
14 years 4 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr