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» The Ethics of Computer Game Design
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FUNGAMES
2010
13 years 11 months ago
Recognizing self in puppet controlled virtual avatars
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considere...
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekhar...
ACG
2009
Springer
14 years 4 months ago
Automated Discovery of Search-Extension Features
One of the main challenges with selective search extensions is designing effective move categories (features). This is a manual trial and error task, which requires both intuition...
Pálmi Skowronski, Yngvi Björnsson, Mar...
ACG
2003
Springer
14 years 3 months ago
Search versus Knowledge: An Empirical Study of Minimax on KRK
This article presents the results of an empirical experiment designed to gain insight into what is the effect of the minimax algorithm on the evaluation function. The experiment’...
Aleksander Sadikov, Ivan Bratko, Igor Kononenko
IC
2010
13 years 7 months ago
Distributed Algorithms for the Placement of Network Services
Network services play an important role in the Internet today. They serve as data caches for websites, servers for multiplayer games and relay nodes for Voice over IP (VoIP) conver...
Todd Sproull, Roger Chamberlain
PIMRC
2010
IEEE
13 years 7 months ago
Self-optimizing routing in MANETs with multi-class flows
In this paper we show how game theory and Gibbs sampling techniques can be used to design a self-optimizing algorithm for minimizing end-to-end delays for all flows in a multi-clas...
Pierre Coucheney, Bruno Gaujal, Corinne Touati