Sciweavers

821 search results - page 138 / 165
» The Ethics of Computer Game Design
Sort
View
CHI
2004
ACM
14 years 10 months ago
Be a judge!: wearable wireless motion sensors for audience participation
In recent years the Olympic Games have undergone vast criticism due to perceived subjective scoring in judged events, as for example figure skating and gymnastics. Judges' sc...
Wolfgang Aigner, Martin Tomitsch, Miruna Stroe, Re...
MOBIHOC
2007
ACM
14 years 9 months ago
Secure incentives for commercial ad dissemination in vehicular networks
Vehicular ad hoc networks (VANETs) are envisioned to provide us with numerous interesting services in the near future. One of the most promising applications is the dissemination ...
Suk-Bok Lee, Gabriel Pan, Joon-Sang Park, Mario Ge...
EICS
2009
ACM
14 years 4 months ago
GT/SD: performance and simplicity in a groupware toolkit
Many tools exist for developing real-time distributed groupware, but most of these tools focus primarily on the performance of the resulting system, or on simplifying the developm...
Brian de Alwis, Carl Gutwin, Saul Greenberg
CIS
2005
Springer
14 years 3 months ago
Moving Block Sequence and Organizational Evolutionary Algorithm for General Floorplanning
⎯A new nonslicing floorplan representation, the moving block sequence (MBS), is proposed in this paper. Our idea of the MBS originates from the observation that placing blocks on...
Jing Liu, Weicai Zhong, Licheng Jiao
EICS
2009
ACM
14 years 2 months ago
Initial evaluation of a bare-hand interaction technique for large displays using a webcam
dTouch is a novel 3D pointing system that allows interaction with large displays from the use of a single webcam. An initial evaluation demonstrating the feasibility of our pointi...
Kelvin Cheng, Masahiro Takatsuka