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» The Ethics of Computer Game Design
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CHI
1997
ACM
15 years 7 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
CHI
2009
ACM
16 years 4 months ago
Body and mind: a study of avatar personalization in three virtual worlds
An increasingly large number of users connect to virtual worlds on a regular basis to conduct activities ranging from gaming to business meetings. In all these worlds, users proje...
Nicolas Ducheneaut, Ming-Hui Wen, Nicholas Yee, Gr...
CHI
2009
ACM
16 years 4 months ago
Using language tests and emotional expressions to determine the learnability of artificial languages
The study described hereunder lies within the context of a larger project focusing on the design and implementation of a "Robotic Interaction Language". The research goa...
Omar Mubin, Suleman Shahid, Christoph Bartneck, Em...
CHI
2008
ACM
16 years 3 months ago
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
We present data from detailed observations of CityWall, a large multi-touch display installed in a central location in Helsinki, Finland. During eight days of installation, 1199 p...
Peter Peltonen, Esko Kurvinen, Antti Salovaara, Gi...
105
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CHI
2004
ACM
16 years 3 months ago
Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending
Alpha blending allows the simultaneous display of overlapping windows--such as palette windows in visual workspaces. Although alpha blending has been used in some applications, su...
Patrick Baudisch, Carl Gutwin