Sciweavers

821 search results - page 18 / 165
» The Ethics of Computer Game Design
Sort
View
DIGRA
2003
Springer
15 years 8 months ago
Game Tips as Gifts: Social Interactions and Rational Calculations in Computer Gaming
The authors look at online tip exchanges as parts of gift economies created by the players and designers of console and online role-playing games in Taiwan. A group of experienced...
Chuen-Tsai Sun, Holin Lin, Cheng-Hong Ho
154
Voted
HCI
2009
15 years 1 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
CHI
2004
ACM
16 years 3 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
167
Voted
MOBISYS
2011
ACM
14 years 6 months ago
Switchboard: a matchmaking system for multiplayer mobile games
— Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-p...
Justin Manweiler, Sharad Agarwal, Ming Zhang, Romi...
132
Voted
HUC
1999
Springer
15 years 7 months ago
Today's Stories
Research frameworks are being developed that involve very young children in the process of development of future technologies. Children, their teachers and parents from schools in ...
Marilyn Panayi, Walter Van de Velde, David M. Roy,...