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» The Ethics of Computer Game Design
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DIGRA
2005
Springer
14 years 2 months ago
Push. Play: An Examination of the Gameplay Button
At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitatio...
Stephen Griffin
COMPUTER
2006
67views more  COMPUTER 2006»
13 years 8 months ago
Game Design Education: Integrating Computation and Culture
Janet Murray, Ian Bogost, Michael Mateas, Michael ...
DIGRA
2005
Springer
14 years 2 months ago
Consumer Driven Computer Game Design
Charles V. Trappey, Claire Chang, Teng-Tai Hsiao, ...
FDG
2009
ACM
14 years 3 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
CRIWG
2006
13 years 10 months ago
Social Visualization Encouraging Participation in Online Communities
The paper describes a further development of the design of a motivational visualization encouraging participation in an online community. The new design overcomes shortcomings in p...
Lingling Sun, Julita Vassileva