This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
The standardization of the design of learning games is a contradictory topic: The existence of a rich variety of domains and applications is in conflict with the desire for unifica...
Sebastian Kelle, Roland Klemke, Marion R. Gruber, ...
In many game-like open-ended multiplayer communities, the success of the game, and well-being of the community, depends on the efforts of certain individuals who arrange resources...
Antti Salovaara, Mikael Johnson, Kalle Toiskallio,...
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skillsâ€...
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...