Sciweavers

821 search results - page 38 / 165
» The Ethics of Computer Game Design
Sort
View
143
Voted
DAIS
2009
15 years 4 months ago
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
106
Voted
CE
2007
111views more  CE 2007»
15 years 3 months ago
Developing strategic and reasoning abilities with computer games at primary school level
The paper reports a small-scale, long-term pilot project designed to foster strategic and reasoning abilities in young primary school pupils by engaging them in a number of comput...
Rosa Maria Bottino, Lucia Ferlino, Michela Ott, Ma...
132
Voted
CIDR
2009
98views Algorithms» more  CIDR 2009»
15 years 4 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
114
Voted
LICS
2007
IEEE
15 years 10 months ago
Resource modalities in game semantics
The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is...
Paul-André Melliès, Nicolas Tabareau
113
Voted
CCR
2007
168views more  CCR 2007»
15 years 3 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...