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» The Ethics of Computer Game Design
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CHI
2005
ACM
14 years 9 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
ACL
2009
13 years 6 months ago
Play the Language: Play Coreference
We propose the PlayCoref game, whose purpose is to obtain substantial amount of text data with the coreference annotation. We provide a description of the game design that covers ...
Barbora Hladká, Jirí Mírovsk&...
DIGRA
2005
Springer
14 years 2 months ago
How Are Games Educational? Learning Theories Embodied in Games
Through the combined efforts of many dedicated researchers across the globe, the “message” of the value of games for learning is starting to be heard in formal education, but ...
Katrin Becker
CHI
2011
ACM
13 years 7 days ago
Placing a value on aesthetics in online casual games
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...
GAMEON
2007
13 years 10 months ago
Teaching AI Concepts by Using Casual Games: A Case Study
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Cesar Tadeu Pozzer, Börje Karlsson