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» The Ethics of Computer Game Design
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FCT
2005
Springer
14 years 2 months ago
On the Power of Unambiguity in Alternating Machines
Unambiguity in alternating Turing machines has received considerable attention in the context of analyzing globally-unique games by Aida et al. [ACRW04] and in the design of effic...
Holger Spakowski, Rahul Tripathi
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 2 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
SIGCSE
2008
ACM
113views Education» more  SIGCSE 2008»
13 years 8 months ago
Multidisciplinary students and instructors: a second-year games course
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create ...
Nathan R. Sturtevant, H. James Hoover, Jonathan Sc...
ERSA
2009
149views Hardware» more  ERSA 2009»
13 years 6 months ago
Harnessing Human Computation Cycles for the FPGA Placement Problem
Harnessing human computation is an approach to find problem solutions. In this paper, we investigate harnessing this human computation for a Field Programmable Gate Array (FPGA) p...
Luke Terry, Vladimir Roitch, Shoeb Tufail, Kirit S...
IWEC
2004
13 years 10 months ago
Enhancing the Performance of Dynamic Scripting in Computer Games
Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal...
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O...