In this paper we apply three Neuro-Evolution (NE) methods as controller design approaches in a collective behavior task. These NE methods are Enforced Sub-Populations, MultiAgent ...
The paper discusses the issues concerning monitoring and diagnosis of a multi-robot system involving a team of mobile robots providing services in an environment which is partiall...
The major purpose of our research is to study cooperative planning for multi-agent system in time-critical environment. The RoboCup simulator league is the most interesting target ...
Knowledge transfer between expert and novice agents is a challenging problem given that the knowledge representation and learning algorithms used by the novice learner can be fund...
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...