Sciweavers

2173 search results - page 378 / 435
» The Evolution of the DARWIN System
Sort
View
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
13 years 11 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
GECCO
2008
Springer
261views Optimization» more  GECCO 2008»
13 years 11 months ago
SSNNS -: a suite of tools to explore spiking neural networks
We are interested in engineering smart machines that enable backtracking of emergent behaviors. Our SSNNS simulator consists of hand-picked tools to explore spiking neural network...
Heike Sichtig, J. David Schaffer, Craig B. Laramee
ACMDIS
2010
ACM
13 years 10 months ago
Open design spaces: socially crafting interactive experiences
Abstract. Engaging end-users and user communities to take an active part in the cocreation, evolution, and appropriation of modern, interactive systems has become an increasingly i...
Steffen Budweg, Sebastian Draxler, Steffen Lohmann...
CEC
2010
IEEE
13 years 10 months ago
Implementing an intuitive mutation operator for interactive evolutionary 3D design
Abstract— Locality - how well neighbouring genotypes correspond to neighbouring phenotypes - has been described as a key element in Evolutionary Computation. Grammatical Evolutio...
Jonathan Byrne, James McDermott, Edgar Galvá...
ADVCS
2007
108views more  ADVCS 2007»
13 years 10 months ago
Open Synchronous Cellular Learning Automata
Cellular learning automata is a combination of learning automata and cellular automata. This model is superior to cellular learning automata because of its ability to learn and als...
Hamid Beigy, Mohammad Reza Meybodi