In order to support interactive high-fidelity prototyping of postWIMP user interactions, we propose a multi-fidelity design method based on a unifying component-based model and su...
In this paper we develop a technique for measuring the perceptual equivalence of a graphical scene to a real scene. Ability to compare images is valuable in computer graphics for a...
Ann McNamara, Alan Chalmers, Tom Troscianko, Erik ...
—There-reality environments are those virtual environments which evoke the same perceptual response from a viewer as if they were actually present, or there, in the real scene be...
Alan Chalmers, Kurt Debattista, Georgia Mastoropou...
This paper describes an architecture and runtime system to implement distributed control and data processing applications in a thin-client manner, suitable for implementing a thin...
Simulation is widely used for performance analysis of Personal Communication Systems due to their inherent complexity. However, resource demands (cpu-time and memory requirements)...